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《钢铁雄心4》中兵模如何修改呢?

作者:admin发布时间:2021-11-19分类:游戏攻略浏览:评论:0


导读:《钢铁雄心4》中兵模如何修改呢?下面小编带来《钢铁雄心4》兵模修改方法一览,一起来看吧。   gfxentities文件夹下units_infantry文本这是步兵打开以德国为例子搜索GERentity={   clone="infantry_rifle_entity"  &

《钢铁雄心4》中兵模如何修改呢?下边笔者产生《钢铁雄心4》兵模改动方式一览,一起来看吧。

《钢铁雄心4》中兵模如何修改呢?

    gfx entities 文件夹名称下 units_infantry文字 这也是步兵团 开启 以法国为事例 检索GER entity = {

    clone = "infantry_rifle_entity"

    name = "GER_infantry_entity"

    pdxmesh = "GER_infantry_rifle_mesh"

    attach = { name = "rifle1" Right_Hand_node = "GER_infantry_weapon_rifle_right_entity" }

    attach = { name = "rifle2" Left_Hand_node = "GER_infantry_weapon_rifle_left_entity" }

    attach = { name = "rifle3" mid_back_node = "GER_infantry_weapon_rifle_long_idle_entity" }

    attach = { name = "rifle4" Root_node_2 = "GER_infantry_weapon_rifle_right_entity" }

    attach = { name = "lighter" Right_Hand_node_4 = "lighter_entity" }

    attach = { name = "cigarette1" Right_Hand_node_2 = "cigarette_entity" }

    attach = { name = "cigarette_package1" Right_Hand_node_3 = "cigarette_package_entity" }

    attach = { name = "cigarette_package2" Left_Hand_node_2 = "cigarette_package_entity" }

    attach = { name = "cigarette2" Root_node_1 = "cigarette_entity" }

    #attach = { name = "sandbag" Root_node_1 = "sandbag_entity" }

    state = {

    name = "death" animation = "death"

    event = { time = 0 node="head" particle = "blood_particle" keep_particle = yes }

    }

    }

    name = "GER_infantry_entity" 改为 name = "XXX_infantry_entity" XXX相匹配你需要改的我国的编号 OK了

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